Typically the AWP yields one get rid of for each shot, and the decrease health player can do a similar when they’re given typically the AWP. They can hold a good angle or take a great aim duel with the probable of fragging the opponent. If that player possesses anything other than an AWP with Cheap CSGO Skins, they’ll need to put one or more bullet into an assumed-to-be full health enemy, cutting down their odds of winning often the gunfight.
The converse applies for the higher health person. That player can take much more damage and more bullets, and so their time in the aim pendule is slightly longer when compared with their lower health version. This means that if a player using higher health uses the actual AWP, they’re basically totally wasting health to a gunfight that they can had equal chances of earning in a rifle-on-rifle situation, object rendering their lower health teammate almost useless after a trade-frag situation. The probability involving winning a round lessens drastically if the lower well being player is left in just about any situation that isn’t some sort of one-on-one.
In essence, more wellbeing means more bullets got or dealt, resulting a lot more in lived time through an aim duel. A lesser amount of health means less principal points received or dealt, supplying less time in an aim entente. Bogdan’s Law contains a instantly proportional relationship between wellness, bullets traded, and time period lived mid-aim duel.
Most of the time, yes, Bogdan was appropriate. But the context of the spherical also matters, so is considered up to the players to decide, situationally, whether or not they should execute Bogdan’s Law.