SOE has earned a lot of compliment for their open development

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    H1Z1 is SOE's next video game, and the confluence of the Planetside 2 engine and the revenant survival setting has a photo of adding an interesting quantity of depth to the walking-dead type. Jimmy Whisenhunt, senior developer on H1Z1, came through the live Twitch stream display at E3 to talk much more the game's goals as well as SOE's devotion to concerning the community in the development procedure.

    The big question surrounding H1Z1 is how it will be not the same as the massively successful mod-turned-standalone project DayZ. “It's the survival MMO, ” Whisenhunt says immediately. “It's a good MMO in a way that's prolonged. It's huge, it's enormous. We're starting with 64 sq . kilometers and we'll become growing from that. We're beginning in an area that is type of middle America, looks sort of Northwesternish with trees and also rolling hills. ”

    SOE has earned a lot of compliment for their open development design, and Whisenhunt reiterated that it is conscious, deliberate choice. They checks the H1Z1 subreddit daily, and many feature demands and design decisions tend to be influenced directly H1z1 skins from the community. The free-look system, for example , was obviously a widely requested feature, along with Whisenhunt just got word which free-look was implemented right after he started traveling to Los Angeles for your show.

    “We're on the forgelight engine, and we're using a lot of what we learned upon Planetside 2, ” this individual says. “We have a large amount of ability to do whatever we would like with vehicles, but at this time we're starting with a four-door, four-wheel drive offroader. ”