Andrei Lazarescu, who leads they in Bucharest working on FIFA for Nintendo Switch, advised Dream Team Gaming: “As much as we would have desired to (use Frostbite) you can’t with no making the whole engine perform.
“We intentionally chose to execute a custom engine because we all felt that rather and also try and get Frostbite jogging and end up having to downsize things and making it simply a smaller, lower-quality version in the PS4 and Xbox One particular versions, we wanted this specific to be a FIFA with fifa 18 coins that holds on its own two feet.
“We want people to recognise that and play it so it it is rather than saying, hello, you’re getting a sh***y, second-rate game. This is a full FIFA that players players will relish. ”
For those worried about having less Frostbite, Lazarescu is assured the Switch version seems far superior than the Xbox 360 system and PS3 versions.