The game badly needs to be iterated, evolved

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    I'm going to be honest here, the game badly needs to be iterated, evolved, and in some cases, fixed dramatically if

    developers Daybreak Games want it to have a respectable lifespan in competitive gaming.
    Competitive gaming is an

    experience tailored for spectators almost as much as the players themselves. And unfortunately, H1Z1's graphics

    look like they're right out of the PS2 era. The "art style" defense falls flat when your graphics are clearly

    aiming for realism. Yeah, the quality of the visuals don't really matter to games; they certainly don't make a game

    more or less fun. But they sure as hell matter to television!
    But the visuals aren't even the biggest killer.

    Mechanically, the overall game could use some work.
    Everything just feels floaty. When you're watching a shooter

    like this played on a high level, you want to be able to feel every impact and shot, not feel like players are

    essentially ice skating while trying to make a shot. The drama should come from how well a competitor plays the

    game, not how well the game played them at any given moment.
    This truly comes down to a question of priorities for

    Daybreak. New skins as well as cosmetics are added to the game on a consistent basis, while complaints about its

    net code and mechanics run rampant in the community. It's beginning to make even the most dedicated associated with

    H1Z1's audience look elsewhere, like PlayerUnknown's
    Why, then, did Daybreak spend their time working with Rick

    Fox's Vision Entertainment on turning the sport into an esport before its time, rather than fixing the adventure

    and making sure it's at least functional beyond a base level?
    It's not hard to understand their motivation. The

    sweet allure regarding revenue now, from cosmetics and microtransactions, is a stronger incentive than slightly

    fewer software crashes on AMD chipset systems. An esports event, which promises sponsorships, publicity, and new

    strategic partners within the industry, is almost too much for most game publishers to pass up in 2017.
    An esports

    title comes with a certain amount involving responsibility - both to its professional and casual playerbase.

    Compare the state of King of the Kill with Riot's League connected with Legends or Valve's CSGO, both constantly

    being upgraded (both mechanically and graphically) to look and really feel as pleasing as possible to players. Even

    Ubisoft, who in the past has not been known for their community interaction, has started in order to step up and

    host weekly town halls to let players know what's coming down the actual pipe for their competitive titles like For

    Honor. Put simply, support for your game as an esport goes far beyond events and also prize pools.

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