I'm going to be honest here, the game badly needs to be iterated, evolved, and in some cases, fixed dramatically if
developers Daybreak Games want it to have a respectable lifespan in competitive gaming.
Competitive gaming is an
experience tailored for spectators almost as much as the players themselves. And unfortunately, H1Z1's graphics
look like they're right out of the PS2 era. The "art style" defense falls flat when your graphics are clearly
aiming for realism. Yeah, the quality of the visuals don't really matter to games; they certainly don't make a game
more or less fun. But they sure as hell matter to television!
But the visuals aren't even the biggest killer.
Mechanically, the overall game could use some work.
Everything just feels floaty. When you're watching a shooter
like this played on a high level, you want to be able to feel every impact and shot, not feel like players are
essentially ice skating while trying to make a shot. The drama should come from how well a competitor plays the
game, not how well the game played them at any given moment.
This truly comes down to a question of priorities for
Daybreak. New skins as well as cosmetics are added to the game on a consistent basis, while complaints about its
net code and mechanics run rampant in the community. It's beginning to make even the most dedicated associated with
H1Z1's audience look elsewhere, like PlayerUnknown's
Why, then, did Daybreak spend their time working with Rick
Fox's Vision Entertainment on turning the sport into an esport before its time, rather than fixing the adventure
and making sure it's at least functional beyond a base level?
It's not hard to understand their motivation. The
sweet allure regarding revenue now, from cosmetics and microtransactions, is a stronger incentive than slightly
fewer software crashes on AMD chipset systems. An esports event, which promises sponsorships, publicity, and new
strategic partners within the industry, is almost too much for most game publishers to pass up in 2017.
An esports
title comes with a certain amount involving responsibility - both to its professional and casual playerbase.
Compare the state of King of the Kill with Riot's League connected with Legends or Valve's CSGO, both constantly
being upgraded (both mechanically and graphically) to look and really feel as pleasing as possible to players. Even
Ubisoft, who in the past has not been known for their community interaction, has started in order to step up and
host weekly town halls to let players know what's coming down the actual pipe for their competitive titles like For
Honor. Put simply, support for your game as an esport goes far beyond events and also prize pools.
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