Greene has said there will "probably"

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    Issues, and negative reviews on Steam. Together with no small amount of hubbub over and team-killing (even when), the introduction of compensated loot crates for cosmetic items is still a big point associated with contention. The community reaction, repercussion is no surprise: the thought of selling items within an unfinished Early Access game typically results in a wave associated with unhappiness from video gaming communities (see n) There's also the fact that Brendan Greene that no monetization would happen during PUBG's Early Access period.

    Anytime a system goes through free to paid (after launch, Greene has said there will "probably" be no more totally free crates at all) there's bound to be a lot of unhappiness. saying in the August up-date post: "While our intention was but still is to add the entire feature to the game when we move into real release, Buy CSGO Skins we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community. " Typically, the community seems unmoved by Greene's description. While it's nothing like the dramatic review-bombing we've seen with other games,

    PUBGs current Steam review rating has slipped through Mostly Positive in order to Mixed in the past 30 days, which is a change from about 75% positive reviews in order to around 65%. While many of the reviews show positive opinions about the game itself, many of these recent thumbs-downs refer to the paid crates as the main reason. "Although I love the core game, I can't recommend it to anyone now as the developer has broken one of the most paramount promises created during EA, " says one Steam reviewer, who has performed 135 hours associated with PUBG. "They said no paid content material until release, now they're introducing secrets, needed to open crates, which are purchased along with real money, akin to CSGO www.csgo4skin.com