Regrettably this 9% crit chance can only become increased by +X% Increased effect of your own curses. So ultimately you can't really get good enough crit opportunity to justify the absence of Resolute Technique from the build! Keep in mind that all kinds of weapon elemental damage won't affect your own unarmed damage. Which includes Weapon Elemental Damage support gem, +X% Weapon Elemental Damage from your gear, +X% Weapon Elemental Damage from passive ability points, the unaggressive skills Lava Leash, Ice Bite as well as Arcing Blows. increased fire/cold/lightning damage will increase your fire/cold/lightning damage. Spending points for such passives is a waste tho. The main way to get elemental damage unrelated diectly to your physical damage ( i. e. Hatred, the fire portion of your damage with Infernal Blow ) is by flat fire/cold/lightning damage from your gear or even from the Wrath as well as Anger auras. But unlike your toned physical damage, your own flat elemental damage is not increased by your Facebreaker gloves. Additionally the one most awesome support gem associated with elemental damage (Weapon Elemental Damage assistance gem) is not functional with unarmed assaults.
Furthermore you can't use Weapon Elemental Damage at all... So attempting to make an elemental damage build along with Facebreaker gloves is pure madness... you'll do better in case you just use every other pair of gloves because the Facebreakers won't give you anything. I'll point out it again -- that's why Elemental Strike is usable however useless with unarmed attacks. You can use a quiver while you are unarmed and you will get the bonus deals from the quiver like resistances, Path of Exile Chaos Orb life and even flat physical damage if it has any. So potentially you can get more damage if you are using a quiver rather than a shield, however remember what you tend to be sacrificing - prevent chance. And trust me block opportunity is something that you DON'T want to sacrifice! If you want to use a quiver rather than a shield proceed, but don't say i didn't warn you! In order to achieve that you'll need mana leech from your rings and/or amulet ( the more the better.. but even 1% can be enough ) enough actual physical damage dealt and possibly some mana regeneration from your tree ( i. e. Mana Flows passive ability ) and/or from the gear. Keep in mind that mana regeneration affects the quantity of mana leeched. Only Infernal Blow as well as Frenzy are functional without Blood Miracle because of their low mana cost.
Note that having the ability to attack without Blood Magic support gem and still run one 60% and one 40% or even two 60% mana reservation auras is not an easy task however it can be done! is an awesome attack that will explode your enemies when you kill them. The actual explosions deal 25% of the monsters life as fire damage. With the Melee Splash support gem you'll explode all enemies affected by your assaults resulting into awesome bloody clouds associated with exploding body parts. Killing and exploding whole packs of creatures becomes a very simple task because of the cycle effect of the Infernal Blow and Melee Splash - you kill a monster while damaging all monsters around it, it explodes as well as deals damage to the already damaged creatures, they die from the explosion of your main target and they also explode because you were striking them with your splash damage. Bloody beautiful! The Quality of the Infernal Blow (+1% increased Area of Effect radius for each 1% quality) will affect the explosion's radius along with the splash damage radius and the same applies to the Melee Splash quality. Since all map bosses possess a pack of magic(blue) monsters it's really easy to kill them. Just start hitting the manager, the pack associated with monsters will come near to you to attack you(if they are melee) www.randyrun.com/Path%20Of%20Exile_items/