It is really to the advantage of Dark and Darker

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    I hope you'll support this thread by discussing it and its concepts in more detail while refining and building on it , so that it can remain in the forefront of discussions where developers are able see it, and hopefully act upon it in time for the next playtest Dark And Darker Gold.

    It is really to the advantage of Dark and Darker

    "Current problems: Combat is all about movement and let's call it positioning, in addition to the gear you're sporting and what your health bar looks like. Your other tools Can help until you are in melee."

    It's not a problem it is a central element of the game.

    The game is about the strategic elements of the fight however the actual execution of the fight isn't meant to be a significant aspect.

    You're awarded for putting yourself in a position to benefit prior to the start of the fight but not for doing a spin-crouch or tilt technique that you learned on youtube.

    I love these types of games, without snark, but this isn't a typical game Dark And Darker Gold for sale.

    This kind of action-related skill ceiling down is precisely why developers have basically ended Wizard with pretty over reaching adjustments (and Ranger is next).