Blocks breaking a shield is a huge blow at the shield bar Dark And Darker Gold, with overflow going towards the adversary and penalizes by hiding behind a shield and than moving to avoid attack.
Block breaking attack deals 50-100 percentage more damage depending on the weapon
Daggers and very lightweight weapons, such as rapiers, do not have the ability to break blockers. This makes it necessary for sneaky, clever courses to use sly and clever and count on outsmarting and out moving enemies.
Congratulations if you made it down here to wrap it up.
These things together create an abundance of instant to minute options and responses that you can choose to take and that your opponent could react to, This greatly amplifies and strengthens the timing and positioning components of the game well also making the PVP combat feel fairer and less as though you're able to win or lose solely based on your statistics, which increases the depth of play, even for players and those who are new. IT also avoids the hyper complicated combat strategies that are the hallmarks of Mordhau and Chivalry which a significant portion of the players seem to be opposed to.
I hope that you support this thread by talking about it and its ideas more thoroughly as well as refining them and expanding on it to keep it at the forefront of discussions, where developers will be able to read it and hopefully take action as soon as they can for the next playtest cheap Dark And Darker Gold.