Chain lightning cannot be dark

  • click to rate

    Rogues can be too damaging altering properties.

    Design. Excellent theoretically. Implementation is somewhat weak however, it is usable. Flat damage is not a good design for a game that has diverse attack speed weapons and spells. Wizards should begin with daggers and an orb, and a crystal sword instead of the staff Dark And Darker Gold.

    Make hit regs fixable and more than 1 offensive spell a possibility for wizards( I have looked at the maths, only 1 spell is effective for magic missiles, pve, as well as in PVP chain lightning and fireball kill the wizard more than enemies.

    Chain lightning cannot be utilized against ranged enemies, as its range is small, it's not suitable for close range melee adversaries as it could kill you in 1 or 2 shots. Chain lightning has a small useful range, and the "skill" is aiming at a dead mobs body and then bounce it into enemies at maximum distance.

    Fireball is a huge hitbox and an aoe. When it is in the air, fireball is slow. I actively swing my axe at enemy wizard fireballs so my HANDS are hit first. this decreases the damage to 100 max theoretically base, to about 25(burn added). This renders the spell useless against top players, when 1 heath pot, or just your base stats are enough to make you unkillable with 100% accuracy.

    Magic missiles often fail to register or the limb damage is so tiny that you are unable to take out a barb by using the magic resist rune , level 1 against level 1 every missile hitting your arm or hand.

    Rogue's being the lockpickers is cool .... but lock picking is bad Dark And Darker Gold for sale. Its almost impossible to unlock something when you have the animation or screen delay. It's not even a a chance to unlock a feature that starts with the top. Plus it doesn't even have the Red component of the GOOD portion? what?