Master strike is usually a powerful melee attack which can hit three times but costs five focus points. Overhead slash is usually a triple lightsaber attack that amounted to seven focus points to complete and has a chance to briefly stun its target, nonetheless it has an extremely long cooldown timer. Cauterize can be a lightsaber attack that amounted to three focus points and briefly causes damage after a while to its target. Crippling slash is usually a lightsaber melee attack which costs two focus attacks and has now a chance of slowing its target--nonetheless it also incorporates a long cooldown SWTOR Credits US timer. Blade storm is effectively a Force push attack that amounted to four focus points and, if successful, both deals damage and sends its target flying. Force sweep is usually a lightsaber melee attack that amounted to five focus points and potentially knocks its target off its feet. Force leap is simply the Force jump attack from Knights on the Old Republic and could be used to quickly close the gap with an enemy who isn't much, and isn't too close, by leaping into battle using a strong melee attack. Force stasis is really a brief stun ability using a very long cooldown timer.
Our sentinel character also came designed with two power-enhancing abilities (or "buffs," while they're recognized to most video game players): Force vitality, which increased the defenses individuals party for that duration from the effect (generously set at a half-hour), and Force might, which increased the offensive power of the party for your duration with the effect (and had also been generously set at half an hour). Our character also stood a few different lightsaber stances that may be activated modally, including juyo form, which would have been a more offense-focused SWTOR Credits EU stance focused on dealing damage; shii-cho form, a much more-balanced lightsaber stance that equally emphasizes offense and defense; and saber ward, a much more defense-focused stance. Our character also experienced a combat focus ability that instantly generated some focus points (but stood a long cooldown timer), as well as the game's standard out-of-combat healing ability (which lets every character in the action not engaged in battle quickly recover lost health) and also a team-based revive ability that why don't we quickly rescue any fallen comrades.