Finally, i was able to observe a group session that has a party individuals bounty hunter character (with a higher level, in bulkier armor) as well as a Sith character sent using a mission to capture a Sith warship whose captain disobeyed an immediate order at a high-ranking official. The mission started in the huge control room paying homage to some from the areas in KOTOR, but these people were much better looking, more in depth, and populated with several non-player characters going about their business. Our party confronted the captain and SWTOR Credits US engaged in "multiplayer dialogue," that's another one of Star Wars: TOR's unique features. During the conversation, our bounty hunter and our Sith downline were each given a dialogue option through the conversation, which ended using the group decision of either killing the captain as punishment or sparing his life. Decisions like this may apparently give you plus your party members moments to cast your votes prior to a game locks from the party's decision. In this example, we decided to kill the captain, which has been an evil act that earned our characters down side points, and in line with BioWare, changed the course on the game (the next sequence of events we're planning to describe apparently wouldn't have happened had we spared him).
After killing the captain, we exchanged several cold words using the ship's remaining crew ahead of the vessel received attack with a Republic battleship. The battleship was being led using a Jedi strike force intent on destroying us, therefore SWTOR Credits EU we headed down on the docking bay to fight our attackers since they breached the ship. This battle also we will see some on the abilities of an Sith character, for example the force jump ability, which works pretty much the same the way it did in KOTOR. You select a faraway enemy and also on activating the electricity, your character leaps forward and performs an excellent lightsaber attack. Sith characters will even apparently gain access to abilities, for example force choke, which work exactly like in KOTOR. You select an enemy to gesture at, understanding that foe are going to be lifted inside air by a hidden force and claw at their own throat while being incapacitated and taking damage.