There are few areas of RuneScape more OSRS gold iconic than the wasteland north of Misthalin called the Wilderness. Previously the continent of Forinthy, its desolation is home skilling regions that are high-level, to monsters, and most dreaded. Or it might be, if anybody still went there. I like the Wilderness. The desolate aesthetic and color palate are simply amazing, the history is downright awful, and the rewards it holds are extremely attractive.
The worst part of this wonderful corner of the planet is that at any moment without warning, somebody can show up and kill me, disrupting the flow of my own skilling and causing me to lose almost everything I have on my character. Because this is obviously a chance I make sure that you bring only low price or reclaimable items, essentially leaving nothing because of my murderer. It is a lose-lose situation: I lose skilling pace, along with the killer becomes perhaps a meager few thousand coins, money that could have readily been made chopping wood. Why would a PKer go after somebody with nothing to provide, if that's the case? The solution is because of the Wilderness culture.
Wilderness civilization is an"anything goes" mentality. Hunting animals go after the most easy prey with all the reward. PKers additionally use this ideology; you don't need to take on somebody far stronger than you if they have high coin worth since the tables can turn and you also lose your things instead. When prey is scarce, however, hunters need to reduce their standards and choose what they are given. In RuneScape, skillers is meant by that. There is A favorite place that the Wilderness volcano. The victim may have just started when they are killed and leave next to nothing.
The frustration of having to return, and dropping your items, and perhaps getting killed again eventually takes its toll and people stop coming back. Fewer victims induce the hunters to take less lucrative prey, further dispersing frustration, which means fewer people, and the cycle persists. PKers quit going because there's better money to be made laminated timber compared to traversing the Wilderness searching for good kills. The end result? The Wilderness is as bare as it was designed to look. What should change? The Wilderness culture.
Because of predatory PKers, everybody has been run off. I think that the best way to RuneScape gold revitalize the Wilderness is always changing the idea that"If you are here, I get to kill you" to"You run the risk of being assaulted here. If you cannot defend yourself, you're off-limits. If you can conduct, chase may be given by me. If you fight back, then you are mine." PKers who select much better goals allow skillers and low-level players to train in peace, and which helps alter the overall view of the Wilderness.
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