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While the arbitrary levels were Cheap tera gold performing a lot of work, we needed a lot more variety. From the 0.8.6 patch, we included a distinctive end-game known as the Maelstrom of Chaos. This is a set of sequential areas that tapered up in difficulty level, While this improved the boredom problem of people playing the very same areas repeatedly, it created a totally new issue that we had not seen before: content difficulty entitlement.
It was quite frustrating, watching people intentionally sabotage their own progression and then getting mad about it. Eventually we realised the truth: the game layout was to blame and had to change. We needed to find a system that created players feel good about playing at the ideal level for their progression.
One of the most intriguing thing for a lot of fans is to see that the concept art that developers start with and to compare it to the way it finally ends up when launched. The PoE website has another collection of pictures from the art group to flaunt things that can be located at Atlas Supporter Packs, Elder layout and special items. You can check it all out here.
The idea with this new Mystery Box was to build on the success of this earlier-released Chaos & Order Mystery Box. To that end, GGG determined on "another double themed box", now (obviously) fire and ice hockey. The ps4 tera gold report begins with a discussion about designing a dual-themed armor set being a struggle that moved through many iterations before the final design was discovered.