Bug Testing Continues In The The Path Of Exile

    • 16 posts
    May 2, 2018 10:42 PM EDT

    We've doubled the number of Doubles spawned by Vaal Double Strike, doubled the Duration, and doubled the number of uses that can be stored. The Doubles' base movement speed has been almost doubled and further increases as the skill levels, growing to 100% more Double movement speed. There is no longer a limit on the number of Doubles you can have active at once. Both Vaal Double Strike and Double Strike now deal additional damage against Bleeding enemies.

    The Doubles also have new effects on them that make them stand out from other skills that duplicate your [url=https://www.u4gm.com/path-of-exile]poe currency purchase[/url].

    The Doubles from Vaal Double Strike were one of the few autonomous ways to do weapon damage, but were greatly limited, so we've changed the skill so you can try to get multiple Doubles active at once. They're invulnerable and use your weapon damage, so make a unique kind of clone build.

    Other Vaal Skills are receiving significant reworks and numerical adjustments, but we want to wait until they're further along before we talk about [url=https://www.u4gm.com/path-of-exile]poe currency trade[/url]. We also have a number of entirely new Vaal skills coming, which we'll reveal in the weeks to come.

    We'll also release more information on the individual balance values of these skills as testing progresses. As with our previous Skill Revamp posts, any of the above changes might not make it into 3.3.0, as our balance and bug testing continues.